The setting of Enoa is one of cinematic adventure-movie high fantasy. It's a world where princesses and pig-farmers can fight a dark overlord, where a wizard's apprentice can save the world, a world where a disgraced knight can help a short person defeat an evil queen.
It's not Tolkien. It's not Jordan, and it's definitely not George RR Martin.
Enoa is light-hearted, with night-black villains and heroes who might not be supermen but can still save the day thanks to pure motives, luck and a heaping helping of authorial fiat. Player characters (protagonists) are expected to be nice people, not ridiculously so, but still, the kind of people you wouldn't be afraid of.
Enoa is what is sometimes called "light fantasy". It's the kind of medieval world you'd see in the average Hollywood movie, no bad teeth, no plagues, no disfiguring boils and no bad hygiene. Barmaids are cute (and probably have implants), queens and princesses do not look like Richard Simmons and kings do not look like members of ZZ Top.
In short, it's not like the real middle or Dark ages were, at all.
Magic is everywhere in Enoa, but very little is wielded by people. There are elves, dwarves and drokla (basically seven foot vaguely feline people with tails), but none of these races are all that inherently magical, not even the elves. Most of the more powerful magics are either dark arts (and forbidden), wielded by powerful entities or simply too slow and complicated to be applicable out of the laboratory. Healing magic is fairly common, but bringing people back from the dead is not possible.
Most magic available to characters will be in the form of simple charms to ward off the mundane perils of the night (gestures to ward off evil, putting iron in your shoes to avoid the meaner types of fairies, stuff like that), or magical items, which there are still plenty of.
The general gist of the world of Enoa will be of fairly light action-adventure comedy coupled with a fairly serious world. Death isn't funny, here, but avoiding it narrowly might be. Mass murder is never funny, but a villain might be charming and almost funny (until you remember what they do for a living). Basically, the general mood is unlike the way a lot of people play fantasy role-playing games. Instead of heroes being wandering thugs who hunt down harmless goblins in their lair, they're the type to be attacked by said goblins.
Part 2 will be up in a while.
tisdag 3 februari 2009
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