lördag 2 januari 2010

Worldbuilding notes on Elves, Trolls and Dwarves

Hullo. I was thinking of what would actually be interesting to read, and I figured I should detail a bit of my creative process in making up my versions of tried-and-true fantasy race concepts. Nothing ground-breaking, just what I have in mind when I write their details.

Elves are pretty much meant to be the outsiders of common society. They don't quite fit in, and they don't entirely understand us humans. For cultural inspiration I have gone a bit less Celtic/Gaelic and more into Finnish, Lapish, Mongolian and generally migratory Caucasian peoples. They still like a lot of the swirly in their arts, but an elf is more likely to be called something like Mikkel than Blirfnirnirnddirffnirfel. Not being much for iron (they're part fae, after all) they prefer bone or obsidian weaponry, and their use of rune magic allows for such weapons to be on the level of decent steel (not superior, though).

Drokla are pretty much Eastern-European, think Transsylvania, Romania, Hungary, those areas. Colorful clothes, oral traditions, a lot of superstition and pretty deep religious beliefs.

Dwarves...are migratory, and inspired by various Traveling peoples, like the Roma for example. They're a rootless people wandering all over trying to find a place to call home, hoping their old homes will be free one day. They're not subterranean, but they were, once. Most are wandering traders, tinkers, craftsmen, with their own ambulatory culture and with a bit of a bad rep in the big cities (whereas most country folk will at least let them camp in the woods near their fields). They travel by ox-drawn carriage, for the most part, and are probably the most mono-cultural race in the setting.

...phew. I actually kind of like these better than my original ideas, which have been done better in Dragon Age anyway...